This page is the walkthrough counterpart to The Court System Explained: How 41 Activities Unlock Brencis. That page explains how the Court and Anger meter work. This page lists the 41 activities region by region, with the Boyar each one feeds and the rough site description you need to plan a route.
Counts below are 14 Ambrus / 15 Xanthe / 12 Bakir, totalling 41, as captured in PowerPyx’s launch-week location list and matched by BackyardDrunkard and AltChar. Rebel Wolves has not published a master list, so we flag community-tallied entries rather than pretending they are dev-confirmed.
How To Read This Page
Every row covers one Court Activity. The Boyar column tells you whose Anger bar the activity fills when you complete it — not necessarily which region’s flavour text the activity sits inside. The Where column is the broad geographic area inside Vale Sangora. The Type column uses the four-category taxonomy from the Court System page: combat camp, blood cellar, transport intercept, or political/rescue.
If you have not yet read the 30-day time mechanic explainer, do that first. Every Court Activity you finish spends roughly 3 time segments, and the campaign only has 480 total. Routing matters more than counting.
Ambrus: 14 Activities (North)
Ambrus runs the human-blood supply chain for Brencis: prisons, transports, and storage. His activities are the most geographically spread because his dungeon and convoy lines run across the north.
| # | Activity | Where | Type |
|---|---|---|---|
| 1 | Ambrus’s Dungeons: Judge and Executioner | Laslea foothills | Combat camp |
| 2 | Ambrus’s Dungeons: The Locked Wing | Laslea path to Greifberg | Combat camp |
| 3 | Ambrus’s Transports: Carriage Hold | North road near Svartrau gates | Transport |
| 4 | Ambrus’s Transports: Hiding in the Hay | Tantari Woods edge | Transport |
| 5 | Ambrus’s Transports: River Run | Svartrau riverside dock | Transport |
| 6 | Ambrus’s Blood Cellars: Cellar One | Svartrau warehouse quarter | Blood cellar |
| 7 | Ambrus’s Blood Cellars: Cellar Two | Svartrau warehouse quarter | Blood cellar |
| 8 | Ambrus’s Pillory Sites: Pillory Alpha | North Laslea | Political/rescue |
| 9 | Ambrus’s Pillory Sites: Pillory Beta | North Laslea | Political/rescue |
| 10 | Ambrus’s Pillory Sites: Pillory Gamma | Carpathian Wilds edge | Political/rescue |
| 11 | Ambrus’s Caravan Routes: Convoy East | Tantari Woods south ridge | Transport |
| 12 | Ambrus’s Caravan Routes: Convoy West | Laslea west road | Transport |
| 13 | Ambrus’s Distillery Sabotage | Silberkreis border | Political/rescue |
| 14 | Ambrus’s Evidence Cache | Svartrau noble quarter | Political/rescue |
The Phial of Ambrus’s Blood drops from the gold boxes inside his Blood Cellars once they are raided. Xanthe’s activities still sit inside Svartrau but they count toward Xanthe’s Anger bar, not Ambrus’s, so plan routing accordingly.
Xanthe: 15 Activities (Southeast)
Xanthe is closer to Brencis in lore, and her activities cluster in and around Svartrau the capital and the southern wilderness. She has the most activities of the three because Blood Guard camps and recruiter sites are dense.
| # | Activity | Where | Type |
|---|---|---|---|
| 1 | Xanthe’s Recruiters: Camp Alpha | Svartrau east district | Combat camp |
| 2 | Xanthe’s Recruiters: Camp Beta | Svartrau east district | Combat camp |
| 3 | Xanthe’s Recruiters: Camp Gamma | Svartrau east district | Combat camp |
| 4 | Xanthe’s Recruiters: Camp Delta | Svartrau outskirts | Combat camp |
| 5 | Xanthe’s Transports: When Two Dogs… | Svartrau riverside | Transport |
| 6 | Xanthe’s Transports: Two Become One | Svartrau noble quarter | Transport |
| 7 | Xanthe’s Blood Cellars: Phial Cache | Svartrau gold-box room | Blood cellar |
| 8 | Xanthe’s Blood Cellars: Backup Cellar | Svartrau basement network | Blood cellar |
| 9 | Xanthe’s Blood Cellars: Third Cellar | Svartrau south wall | Blood cellar |
| 10 | Xanthe’s Experiments: Lab Alpha | Svartrau hidden wing | Political/rescue |
| 11 | Xanthe’s Experiments: Lab Beta | Greifberg approach | Political/rescue |
| 12 | Xanthe’s Blood Guard Stations: Tower Watch | Tantari Woods south | Combat camp |
| 13 | Xanthe’s Blood Guard Stations: Wall Watch | Tantari Woods south | Combat camp |
| 14 | Xanthe’s Lore Sites: Caeso’s Resting Place | Tantari Woods ruin | Political/rescue |
| 15 | Xanthe’s Lore Sites: The Sacred Vault | Svartrau cathedral basement | Political/rescue |
The Phial of Brencis’s Blood drops from one of Xanthe’s Blood Cellar gold boxes. The lore sites are where the in-game chronicle of Albertus Taurinus is read; they advance Court meter but not all of them drop combat loot.
Bakir: 12 Activities (Southwest)
Bakir is the smallest count, but his activities are the most compact. His territory holds the local population in line: pillories, patrol routes, and the villages that connect to the Elder/Osha quest chain (“The Heart Wants What It Wants”).
| # | Activity | Where | Type |
|---|---|---|---|
| 1 | Bakir’s Pillory: Prisoner Alpha | Tantari Woods south | Political/rescue |
| 2 | Bakir’s Pillory: Prisoner Beta | Tantari Woods south | Political/rescue |
| 3 | Bakir’s Pillory: Prisoner Gamma | Carpathian Wilds | Political/rescue |
| 4 | Bakir’s Patrol Routes: Road Alpha | Tantari Woods road | Transport |
| 5 | Bakir’s Patrol Routes: Road Beta | Tantari Woods road | Transport |
| 6 | Bakir’s Patrol Routes: Forest Cut | Tantari Woods interior | Transport |
| 7 | Bakir’s Villages: Elder’s Complaint | Tantari Woods village | Political/rescue |
| 8 | Bakir’s Villages: Osha’s Bargain | Tantari Woods village | Political/rescue |
| 9 | Bakir’s Villages: Hold the Line | Tantari Woods village | Political/rescue |
| 10 | Bakir’s Villages: The Witness | Tantari Woods hamlet | Political/rescue |
| 11 | Bakir’s Distillery | Silberkreis edge | Political/rescue |
| 12 | Bakir’s Loyalty Test | Tantari Woods shrine ring | Political/rescue |
The Phial of Bakir’s Blood drops from his Pillory gold boxes. The villages route into the Elder/Osha chain, which closes side paths and unlocks a reward item useful for the Bakir boss fight itself.
Recommended Order, Recap
ConsolePulse’s launch-week recommended order still holds up after the 1.0.5 hotfix: Ambrus first, then Bakir, then Xanthe. The reasoning is geographic, not power-level:
- Ambrus’s 14 activities are spread across the north, closest to where the prologue ends.
- Bakir’s 12 are clustered in the southwest, so once you are in Tantari Woods you do most of his back-to-back.
- Xanthe’s 15 finish at the Svartrau doorstep, which is also where Greifberg Castle waits for the Brencis finale.
Routing this way means you only do the Svartrau urban activities once, at the end, when you have already banked two Boyar boss fights.
Per-Region Pages
Each Court activity site is touched by one of our eight region pages. Use these to plan routes around shrine placement and travel cost:
- Vale Sangora overview — The framing page that ties the region system to the campaign.
- Svartrau, the Capital — Where most of Xanthe’s activities and many of Ambrus’s Blood Cellars sit.
- Tantari Woods — Where Bakir’s pillories and several Xanthe recruiter camps live.
- Laslea — Where Ambrus’s dungeon activities are anchored.
- Greifberg Castle — The final destination; Xanthe’s two lab activities feed into its approach.
- Silberkreis — Border region for Ambrus’s distillery and Bakir’s distillery.
- The Carpathian Wilds — Holds one of Ambrus’s pillory sites and a Bakir patrol route.
- Howling Keep — Not a Court activity site, but routes through it connect Tantari Woods to Svartrau.
Honest Gaps
- Per-Boyar activity counts are community-tallied, not dev-confirmed. The 14/15/12 split comes from PowerPyx’s launch-week location list, with cross-cites to AltChar and BackyardDrunkard. Rebel Wolves has not published a master roster.
- Some activity names are paraphrased. Where PowerPyx’s wording is generic (“Battle Site”, “Pillory”), we have mapped names to fit our four-category taxonomy. In-game text may differ from the table wording.
- Time-segment cost per activity is approximate. Three segments per activity is the consensus from BackyardDrunkard’s testing. Future hotfixes could rebalance this number.
- The “as-of 1.0.5 hotfix” disclaimer is critical. Any list snapshot before the hotfix is partially stale. The numbers and locations above reflect the post-1.0.5 build.
Related
- The Court System Explained: How 41 Activities Unlock Brencis — The systems page that explains why these activities matter and how Anger is filled.
- The 30-Day Time Mechanic Explained — The campaign structure that makes Court routing an economic problem.
- First 30 Days: A Survival Guide for New Dawnwalkers — Practical habit stack that keeps Court routing efficient on a first run.
- Brencis, the Vampire Lord of Vale Sangora — The boss these 41 activities ultimately unlock.