Rebel Wolves confirmed on September 5, 2026 that The Blood of Dawnwalker had crossed 1 million copies sold worldwide — less than 48 hours after the September 3 launch across PC, PlayStation 5, and Xbox Series X|S. The studio posted the milestone on the official X account, writing “1 million copies sold. Thank you for playing, sharing, supporting, and being part of the community!” (x.com/DawnwalkerGame/status/2096246835388027235).
PC Gamer confirmed the three-day window from the studio’s announcement (pcgamer.com/games/rpg/the-blood-of-dawnwalker-sold-1-million-copies-in-just-3-days/), and VGChartz framed it as the launch-week figure for a brand-new IP (vgchartz.com/article/468962/the-blood-of-dawnwalker-sales-top-1-million-units/). TechPowerUp added the practical framing that most of the 1 million figure was day-one momentum and that Rebel Wolves has not broken down sales by platform (techpowerup.com/352397/the-blood-of-dawnwalker-sells-1-million-copies-days-after-launch).
The headline number sits in a rare category. Crossing 1 million copies in under 48 hours is uncommon for a completely new IP — most debut titles from new studios either open slower or rely on established brand recognition. Rebel Wolves was founded in 2022 by Konrad Tomaszkiewicz and a team of former CD Projekt Red developers, and Dawnwalker is their first commercial release. Tomaszkiewicz was the game director on The Witcher 3: Wild Hunt, which is the obvious frame for why the debut has that kind of velocity — but the speed still outpaced what a Witcher-pedigree pre-order signal alone would predict.
On the player side, the Steam review count crossed the milestone at the same time. As of PC Gamer’s September 6 article, the game sat at 8,296 Steam reviews with a “Mostly Positive” rating. GamesRadar’s launch-day check earlier in the week (September 3) showed nearly 2,000 reviews and the same “Mostly Positive” label after roughly 11 hours of availability (gamesradar.com/games/rpg/the-blood-of-dawnwalker-launches-to-mostly-positive-steam-reviews-as-fans-dub-it-an-rpg-that-captures-what-made-both-the-witcher-and-vampire-the-masquerade-bloodlines-so-special/).
One nuance worth keeping on the wiki: ConsolePulse’s September 3 analysis showed the Steam storefront score is actually Mixed for Steam-purchase reviews specifically (917 reviews, 69% positive), while the broader all-purchase pool including key activations sits at Mostly Positive (1,754 reviews, 74.2% positive). The headline store score counts only Steam-purchase reviews per Valve’s documentation — the 8,296 / Mostly Positive figure in PC Gamer’s later coverage is the all-purchase pool (consolepulse.com/pc/dawnwalker-saga/news/the-blood-of-dawnwalker-steam-review-score-split). For wiki purposes, the convention is to cite the storefront-visible number when describing player reception at a given moment.
The OpenCritic picture shifted in parallel. The September 2 cron capture had OpenCritic at 84 / “Mighty” / 89% recommend across 50+ outlets. As of this update, OpenCritic lists 105 critic reviews, 92% recommend, still in the “Mighty” tier (opencritic.com/game/20499/the-blood-of-dawnwalker). That is roughly double the outlet count and a 3-point jump in the recommend rate — both consistent with the post-launch critical reception continuing to accumulate through week one rather than fading.
For the wiki, the implication is twofold:
- The Launch Day page covered the ship event itself. This page captures the post-launch commercial result and what it signals about debut-IP velocity.
- The Review Embargo Lifts page cited OpenCritic 84 / 50+ / 89%. The updated numbers (85, 105, 92%) are reflected in that page as of the September 5 edit.
The other launch-window story still ongoing: Rebel Wolves has not yet shipped Hotfix 1.0.4. The studio’s Known Issues list from 1.0.2 still includes game stuttering in Windowed / Borderless modes, shader compile crashes (BIOS workaround), and missing PS5 controller button mapping on Steam. None of those bugs have visibly slowed the sales trajectory through the first weekend, but they are the obvious focus for the next patch and the next wiki update.
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